![]() ![]() This gives the players time to think, which it turns out is important to navies. The computer version was real time, as a single player might expect, but the table-top versions are turn-based. But although multiple navies have used the computer game, it has not proven as popular as the underlying miniatures game, such as the latest Harpoon V. When I told people that I was writing an article more than one seasoned sailor told me that playing Harpoon was what got them into the Navy. Harpoon was a classic computer game of the 1990s. Harpoon V (right) Larry Bond Why Navies Use Harpoon ![]() ![]() The Computer game (center) was released in 1989. Consequently accuracy was, to the extent possible, maintained.Ĭovers of Harpoon series games. Smoke and mirrors could be used to simplify the mechanics, but each missile needed to be modeled separately to meet the Harpoon standards of realism. A regiment of Backfires all launching their missiles was still enough to strain the 1990s computer hardware though. This was at a time when even the latest home computers, 286s, were struggling to run the complex models involved in a simulation like Harpoon. Bond was already working on a more complete version however, which was released the next year simply as Harpoon. It was a great game, but computer hardware of the time meant that it had to be limited to submarine warfare. It was released on the Commodore 64 in 1988. In the end Sid Meier, the creator of Civilization, made the first Harpoon-based computer game. With the success of Red Storm Rising, computer game companies queued up to create a digital version. To start with, the Soviets had to be winning in the first part of the book, so Clancy had to draw on his strategic genius to think up plot twists to keep the story on track. But Red Storm Rising could not be a literal narration of the wargames. ![]()
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